European videogame developer and publisher
Paradox Development Studio is now looking for a talented Animator to join our art team in Stockholm, working mainly on producing animations for our in-house titles.
We are looking for an animator with a broad skill set who could take on a variety of tasks. The successful candidate will primarily create 3D Animations in Autodesk Maya. Candidates with additional experience in visual effects using both animations and particles are encouraged to apply as well.
As animator at Paradox Development Studio, you will be working on several titles at the same time – one day you will be animating two medieval soldiers fighting, the other, rigging and animating giant space creatures.
Rigging and Skinning anything from characters to tanks, ships and alien creatures
Create high quality animations for current and new titles
Take directions from Art Leads & Art Director
Communicate effectively and proactively with other team members
At least 3+ years of experience working in the games industry
Proficiency in Maya or similar software
Strong understanding of key frame animation
Good skills in rigging and skinning
Experience in the following is a plus:
Familiarity with Paradox grand-strategy games
Good communication and pedagogical skills
Technical art skills
2D Art, 3D Modeling
An interest and understanding of world culture and history.
Familiarity with VFX principles.
The right candidate is passionate about our games and about maintaining historical accuracy, which is very central to many of our IP’s. At Paradox we take pride in providing opportunities for our artists to work on varying projects and titles, and to develop and learn new skills. Therefore we also actively look for people who are interested in expanding their talents. Ideal Paradox employees enjoy working in a fast paced open work environment, and has good communication and pedagogical skills.
To apply for this job please visit paradox-interactive.teamtailor.com.